WORDS WITH MR. KAUMANS- KEVIN KAUMANS

Does anyone remember the “Mass Effect” series? It is a trilogy of sci-fi roleplaying games made by BioWare, with the first one coming out in 2007. The game is about you, a space marine that is prompted to a spectre, which is basically an elite soldier who is above the law and has command over their own spaceship. The game received massive popularity, and sold over a million copies by next year.

The trilogy was one story that connected to each game, with the player’s character being the main character in all three games. Around the final game, however, is when the fanbase’s love for BioWare began to fade. See, many players have felt that the ending was rushed and didn’t take into account the choices made in the past games.

See, “Mass Effect” shoves in your face the theme of your choices mattering. Every major action your character makes reflects why you’re a good or bad person. Yet none of the choices you make in the previous games seems to matter much, because whichever of the four endings you choose, the ending mostly remains the same.

No matter what ending the player picks, the mass relays end up destroyed, and your characters have to sacrifice their life only for the galaxies to be in a mess, as now a lot of the alien races have no way of returning to their homes. None of the major choices made in the previous two games seems to be brought up except for a good few instances.

Now, I understand all the time and effort it takes to make just one game. That being said, I found myself slightly disappointed with the ending to a game series I have invested tens or maybe even hundreds of hours in. I wish that BioWare didn’t rush the final entry to their series so much, and instead took one or two extra years.